Generating Virtual Worlds | Ben James | AAIC 2026
Episode details
Episode description
What can generative AI do for 3D worlds and creative work? Ben James looks at world models, creative workflows, and the role of the artist in exploring what AI can make possible. Three practical takeaways: • Use generative tools to explore and iterate on worlds and assets. • Keep creators involved in choosing and refining the result. • Consider attribution and governance alongside creative potential. Speaker: Ben James, Atlas (conference affiliation). Session: Generating Virtual Worlds Recorded at the Applied Artificial Intelligence Conference on 24 September 2026 in Vienna, Austria. Chapters: 00:00 Introduction 02:30 Game developers' insights 04:57 World models and scene composition 07:24 Atlas's unique approach 09:58 AI's perspective on creativity 12:24 Building from world pieces 14:48 Democratizing content creation 17:20 Encouraging skepticism in AI 19:44 Value of gaming in creativity Conference and programme: https://aaic.forum/ Speaker profile: https://aaic.forum/participants/3641100 Session notes and learning archive: https://github.com/AI-Austria/aaic-2026 Full main-stage recording: https://www.youtube.com/watch?v=E0XuI0QO97M Hosted by ADVANTAGE AUSTRIA with AI Austria, Enterprise Europe Network Austria, and FFG. #AAIC2026 #AppliedAI #EnterpriseAI